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Need for Speed Carbon : ウィキペディア英語版
Need for Speed: Carbon

| genre= Racing
| modes = Single-player, multiplayer
| platforms = Windows, Mac OS X, PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Game Boy Advance, Nintendo DS, PlayStation Portable, Mobile phone, Zeebo, Arcade
}}
''Need for Speed: Carbon'', also known as ''NFS Carbon'' or ''NFSC'', is an Electronic Arts video game in the ''Need for Speed'' series. Released in 2006, it is the tenth installment, preceded by ''Need for Speed: Most Wanted'', succeeded by ''Need for Speed: ProStreet'' in release order and succeeded by ''Need for Speed: Undercover'' in chronological order. This was the first game in the series to gain the PEGI rating of 12+. The game is a sequel to 2005's ''Need for Speed: Most Wanted''. The locations of both ''Most Wanted'' and ''Carbon'' (Rockport and Palmont, respectively) are featured in the 2010 MMO game, ''Need for Speed: World''.
The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called ''Need for Speed Carbon: Own the City'', set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities. In 2009, a version of ''Own the City'' was also released on the Zeebo as a pre-installed game.
''Need for Speed: Carbon'' is the final game released for all sixth-generation consoles (excluding PlayStation 2).
==Gameplay==
The gameplay is similar to ''Need for Speed: Most Wanted'' and ''Underground 2'', but based upon rival street racing crews instead of individuals. Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each employable street racer has two skills, a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets (shortcuts) to reducing police attention. Cars driven by the wingmen are also different; blockers drive muscles, drafters drive exotics and scouts drive tuners (although the first two unlockable wingmen (Neville and Sal) drive cars according to the player's chosen car class at the start of the game). Car classes are Tuners, Muscles, and Exotics, and are associated with their own borough and Boss (Tuners/Downtown/Kenji, Exotics/Fortuna/Wolf, and Muscle/Kempton/Angie).
Players must choose a class when starting Career Mode, which will be permanent throughout the career. Each choice starts in a different district, with corresponding initial car choices and unlocks as the game progresses (there is a test drive option at the beginning). As the game progresses, players may choose from any class of car as the game progresses. Players can also unlock cars that are reserved for Quick Races as the players progress throughout the game and earn Reward Cards.
In Career Mode, races cannot be redone for the same purse; if won, the purse is only $500. It is necessary to plan carefully which cars you will buy and upgrade, to avoid running out of money. There are phone calls, texts and emails to go along with the storyline. Winning races causes new races to show up on the map. All gameplay takes place at night. As in ''Most Wanted'' the player can use Nitrous and Speedbreaker, which accumulate simply from driving, not from specific skill use to earn them.
Gameplay control methods vary from console to console. The PlayStation 3 and Xbox 360 control steering through the control pad, while acceleration, braking and other controls can be configured and mapped to the different buttons on the controllers. The Driving Force GT and G27 racing wheels can be used, and this is the first Need For Speed title to implement force-feedback and the 900 degree turning radius. On Windows, joysticks and wheel controllers are supported, as well as those that support force feedback. The Wii lacks online play, but fully supports the use of the Wii Remote.
NFS Carbon was the first NFS game to feature online exclusive game modes. Players can upload in-game screenshots to (the ''Need for Speed'' website ), complete with stats and modifications. The Pursuit Knockout and Pursuit Tag game modes are modes that allow the player to play as either a racer or a cop. Pursuit Knockout is essentially a lap knockout with a twist. The racers that are knocked out of the race come back as cops and it’s their job to try to stop the other racers from finishing the race through any means necessary. The player that finishes the race wins. Pursuit Tag begins with one player as a racer and the rest of the players as cops. It is the cops' job to arrest the racer. The cop that makes the arrest then turns into a racer and has to try to avoid the cops. The player who spends the most time as a racer wins.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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